Health & Armor

Health and armor are the two resources that can represent a players ability to take before they are eliminated.

Health

Health represents how much damage a player can sustain before they are eliminated. In Warsow, players start with 100 health points, and can increase their health up to a maximum of 200 points.

Health can be replenished with health items, including:

  • Health vials: These are smaller than health bubbles and restore 5 health points each.
  • Health bubbles (25hp): These are small orbs that restore 25 health points when picked up.
  • Health bubbles (50hp): These are small orbs that restore 50 health points when picked up.
  • Mega Health: This power-up increases a player's maximum health to 200 points and fully restores their health.

Armor

Armor is a protective layer that absorbs part of the damage before it affects a player's health.

In Warsow, players can pick up four different types of armor items:

  • Armor shards: This provides 5 points of armor protection up to 200 armor.
  • Green armor: This provides 50 points of armor protection up to 100 armor.
  • Yellow armor: This provides 75 points of armor protection up to 125 armor.
  • Red armor: This provides 100 points of armor protection up to 150 armor.

Armor is represented by a blue bar that appears above a player's health bar. When a player takes damage, 2/3rds of the damage goes to the armor before damaging health. If a player runs out of armor, any additional damage they take will affect their health directly.